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painting

Creative painting projects for intermediates

The amount of time necessary depends on the complexity of the work.


additional assignments

imagination

weaving

Course available to: Freshmen, Sophomores, Juniors, and Seniors.

Students will continue to build art vocabulary and apply it on an every day basis. Students will apply their knowledge of elements and principles of art, art history and aesthetics by creating art projects using a variety of techniques in painting, drawing, print making, sculpture, and other forms of fine art. The course is a studio type class. The focus of the course is experimenting with different art media. Students will try a variety of art techniques and materials to find what they like the most. Assignments must be completed according to times/dates as noted when assignment is given. If a student is absent, student must make up missed work. Making up assignments is the student’s responsibility. Students are required to participate in art activities at all times Full credit will be given to all FINISHED assignments turned in on time. Projects will be graded on the basis of appropriate incorporation of artistic elements, creativity/originality, proper use of art tools, and timely turning in of an assignment. Students must follow the teacher’s instructions to fulfill the project requirements. Art 2 is an advanced art course and expectations of your art work will be high. NOTE: Unless an assignment specifically requires copying, it will be interpreted in the same manner as plagiarism and is not acceptable.

rules

1. All assignments must be completed on or before the due date.
2. Unfinished artwork is graded as such.
3. If you are absent, it is your responsibility to make up all work. You can sign out art supplies if needed.
4. If your project requires extra time to be completed, you have to make arrangements with me prior the due date. This is your responsibility.
5. Each project has a rubric with specific requirements and guidelines. Follow them.
6. Unless an assignment specifically requires copying, it will be interpreted in the same manner as plagiarism.
7. You are also graded for your in-class studio work.

1. Food, drinks, candy, gum are not allowed in the Art rooms. A bottle of WATER is permitted in room 206 (only).
2. Cell phones are not allowed at any time. Phones should be turned off and put away.
3. Be in the room before the bell rings. Dropping your stuff and leaving does not qualify you as being on time.
4. Sit at your assigned seat unless I give you OK to move. That means you do not walk around the room during the class.
5. Talk quietly with students at your table. Do not talk during the instructional time.
6. Draw, paint, etc. on your artwork only!
7. Use materials from your tote-tray only. don’t go into other people’s trays.
8. You can bring your work home anytime. You are responsible for having it back next day.
9. If you must swear, please do it elsewhere. Thanks.
10. You are responsible for cleaning your work area and the tools that you used.
11. If you are in the Graphics lab, use the printers for the current ART assignments only.
12. Encourage your fellow classmates in a positive way. treat them fairly and nicely. This room should be a fun and comfortable place for everyone.




Students Can Create a Work of Code Art

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Tim Needles is an advocate for bringing the arts to STEM education. But one of his favorite classroom projects actually brings STEM to the arts.

Needles, an art teacher at Smithtown High School East on Long Island, New York, puts STEM in his art classes by having his students use code to create works of art. The resulting “code art” is a digital drawing that draws itself on a screen.

“Creating a piece of code art is a really fun activity because you’re using math, coding and syntax to create kind of a movable artwork that can actually evolve over time,” said Needles, the author of the ISTE book STEAM Power: Infusing Art in Your STEM Curriculum. “You can create code art that will continue drawing itself. It’s a really fun challenge.”

It all might sound a bit technical. But Needles says the availability of block-based coding language using programs such as Code.org and Scratch makes it simple. Students aren’t actually writing computer code but assembling blocks of commands. Even those who have never coded before can pick it up quickly.

“That’s the amazing thing,” he said. “I teach students who have never coded and after five or 10 minutes they’re making code art. And it’s one of those things that’s just fun to play with. It’s an engaging project.”

For those unfamiliar with code art, Needles likens it to an online version of the old-school Spirograph, which allowed someone to create geometric designs on paper with pens and a set of plastic wheels. With code art, shapes, colors and the drawing itself are all driven by computer code.

Needles introduces students new to coding by using the “Artist” section at Code.org. More advanced students can use Scratch or other programming languages.

Depending on the interest of students and their abilities, code art can get very sophisticated, “which is really fun,” Needles said.

“It can get pretty complex,” he said. “The most interesting code art is often interactive. It could be reacting to sound in the classroom or motion. And there are now some Google tools that allow you to use your camera on your computer and use AI. So, you can have AI interact with the code art, which is pretty amazing.”

Needles said code art is a great segue to other projects. More and more edtech tools have the ability to interact with code and that broadens the possibilities, he said.

“We’ll make code art, and then we’ll actually use robots and then have the robots draw the code,” he said. “So it’s a great starter project. It sparks other ideas.”

Classes can spend as little as day on the project or extend it out for a week or more, Needles said.

“For the basic code art project, you could do that in a class period without a problem,” he said. “Even a one-day project to get exposed to how code works is really valuable.

“I like to take a week and let it progress and then get more advanced with it. It can be either a short, fun, interactive project for any classroom, or you can really get into it and extend it for quite a while, depending on what you’re doing.”

In his book, Needles lays out the steps for the project:

Find the right tool.

For beginners, use lessons under the Artist section of Code.org. More advanced students can explore different kinds of code art before deciding how to proceed.

Beginners can create the entire project through the Artist section of Code.org. More advanced students can use Scratch or another coding language.

Share the project in class and online, and reflect on the process.

Meet Tim Needles in person when he hosts the Creativity Playground at ISTELive 23 in Philadelphia. Register today!

Jerry Fingal is an education blogger who explores the intersection of technology and learning.

Colin Wynn
the authorColin Wynn

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