Рубрики

paint

Modulating flip flop paint colors


Autodesk 3ds Max 2021: A Detailed Guide to Arnold Renderer, 3rd Edition

The Autodesk 3ds Max 2021: A Detailed Guide to Arnold Renderer, 3rd Edition book walks you through every step of rendering projects using Arnold for 3ds Max. This comprehensive guide caters to the novices and intermediate users of Arnold for 3ds Max. This book will help you to get started with Arnold, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders. Using a structured and pragmatic approach this guide begins with the basics of Arnold, then builds on this knowledge using practical examples to enhance your skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Arnold for 3ds Max, from sampling and ray depth, to shaders, maps, camera effects, and AOVs.

As you go from hands-on exercise to hands-on exercise, you’ll develop a strong arsenal of skills that combined will form a complete end to end process to create high quality renders using Arnold for 3ds Max.

This book shares tips, tricks, notes, and cautions throughout, which will help you become a better 3ds Max rendering artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning Arnold for 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Arnold for 3ds Max step-by-step.

• A comprehensive guide to learning and using Arnold for 3ds Max.

• Covers all the basics as well as advanced topics using easy to follow, hands-on exercises.

• Covers material editors.

• Explains what is Arnold and how it is different from other renderers.

• Covers Arnold lights and light filters.

• Covers Arnold shaders, materials, and maps.

• Covers the motion blur and depth-of-field effects.

• Covers AOVs and Arnold render settings.

• Cover the Physical material.

• Detailed coverage of nodes and features.

• Features more than 23 hands-on exercises – complete with before and after files.

• Contains practice activities to test the knowledge gained.

• Additional guidance is provided in the form of tips, notes, and cautions.

• Important terms are in boldface so that you never miss them.

• The content under the “What just happened?” heading explains the working of the instructions.

• The content under the “What next?” heading tells you about the procedure you will follow after completing a step(s).

• Tech support from the author.

• Access to each exercise’s initial and final states along with the resources used in hands-on exercises.

• Quiz to assess knowledge.

• Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources.

For more info, visit Padexi Academy’s Website.





Exploring Modeling, Texturing, Lighting, and Rendering With Autodesk 3ds Max 2021, 3rd Edition

The Exploring Modeling, Texturing, Lighting, and Rendering With Autodesk 3ds Max 2021, 3rd Edition book is perfect for both beginners and intermediate users of 3ds Max and those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects. This book also covers the Arnold renderer.

Fore more information visit Padexi Academy website padexi.academy.

Другие издания – Просмотреть все

Pradeep Mamgain is a digital artist, writer, coder, educator, and founder of PADEXI.ACADEMY. He is self-taught in computer graphics, the Internet has been the best source of training for him. He has worked with several companies dealing with animation and VFX in India. He loves helping young aspiring 3D artists to become professional 3D artists. He has helped his students to achieve rewarding careers in 3D animation and visual effects industry.

He has more than ten years of experience in the computer and animation industry. He is passionate about computer graphics that helped him building skills in particles, fluids, cloth, RBD, pyrotechnics simulations, and post-production techniques. In addition to the computer graphics, he has a keen interest in web design/development, digital marketing, and search engine optimization.

Colin Wynn
the authorColin Wynn

Leave a Reply