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Constructing a solid shape on canva

To start using Canva, the user must first create an account. Creating an account is a quick and easy process that can be done by visiting the Canva website and clicking on the “Sign up” button. The user will then be prompted to enter their email address and create a password. Alternatively, the user can sign up using their Google or Facebook account.


How to Add 3D Shapes in Canva

How to Add 3D Shapes in Canva

Adding 3D shapes to designs can make them more visually appealing and engaging. Canva is a popular graphic design tool that allows users to create stunning designs without any prior graphic design experience. While Canva offers a wide range of design elements, adding 3D shapes can be a bit tricky for beginners. In this article, we’ll explore how to add 3D shapes in Canva and take your designs to the next level.

To add 3D shapes to your Canva design, you’ll need to start by selecting the “Elements” tab from the left-hand menu. From there, you can browse through the various categories of design elements, including shapes, icons, and illustrations. To add a 3D shape, select the “Shapes” category and choose the 3D shape you want to add to your design. Once you’ve selected the shape, you can adjust its size, color, and position to fit your design.

By adding 3D shapes to your Canva designs, you can create a sense of depth and dimensionality that can make your designs stand out. Whether you’re designing social media graphics, presentations, or marketing materials, adding 3D shapes can take your designs to the next level. With the easy-to-use tools in Canva, even beginners can create stunning 3D designs in just a few clicks.

Understanding Canva

Canva is a user-friendly graphic design tool that allows users to create professional-looking designs without any prior design experience. It offers a wide range of features, including templates, images, fonts, and shapes, that can be used to create various types of designs, from social media graphics to marketing materials.

One of the standout features of Canva is its drag-and-drop interface, which makes it easy for users to add and manipulate elements on their designs. Users can also collaborate with others on their designs and share them with others, making it a great tool for teams.

Canva offers both free and paid plans, with the paid plans offering additional features such as access to premium images and the ability to resize designs. However, even the free plan offers a wide range of features that can be used to create professional-looking designs.

Overall, Canva is a versatile and user-friendly tool that can be used by anyone, regardless of their design experience. With its wide range of features and intuitive interface, it is a great choice for anyone looking to create high-quality designs quickly and easily.


Basics of 3D Shapes

Adding 3D shapes in Canva can be a great way to make your designs stand out. However, before diving into creating 3D shapes, it is important to understand the basics.

What are 3D Shapes?

3D shapes, also known as three-dimensional shapes, are objects that have three dimensions – length, width, and height. These shapes are often used in graphic design to create a sense of depth and realism.

Types of 3D Shapes

There are several types of 3D shapes that can be created in Canva, including:

  • Cubes: A cube is a six-sided shape where all sides are equal in length.
  • Spheres: A sphere is a round 3D shape where all points on the surface are equidistant from the center.
  • Cylinders: A cylinder is a 3D shape with two circular bases that are parallel and equal in size.
  • Pyramids: A pyramid is a 3D shape with a base and triangular sides that meet at a point.

Creating 3D Shapes in Canva

To create 3D shapes in Canva, users can use the “3D” option under the “Elements” tab. From there, they can choose the type of 3D shape they want to create and customize it to their liking.

It is important to note that while 3D shapes can add depth and realism to a design, they can also make it more complex and difficult to read. Therefore, it is important to use them sparingly and strategically in a design.


Setup

All we need to start is an HTML page with a canvas tag and a JavaScript file to manipulate it with.
index.html

DOCTYPE html> html lang="en"> head> meta charset="UTF-8"/> meta name="viewport" content="width=device-width, initial-scale=1.0"/> meta http-equiv="X-UA-Compatible" content="ie=edge"/> title>HTML Canvastitle> head> body> canvas>canvas> body> script src="./canvas.js">script> html> 

With our canvas element in place, we now need to create a new variable with it and a canvas context, which adds a bunch of functionality onto our canvas. To keep things simple we’ll stick with 2D shapes, but with the webgl context, 3D is also possible. For our example we’ll need our canvas to be fullscreen but setting the size using CSS creates a strange blurry effect, which we obviously don’t want, so we’ll have to set it here.

canvas.js

// getting a reference to our HTML element const canvas = document.querySelector('canvas') // initiating 2D context on it const c = canvas.getContext('2d') addEventListener('resize', () =>  canvas.width = innerWidth canvas.height = innerHeight >) 

Rectangles

  • rect(x-axis, y-axis, width, height) : Sets the location and dimensions of our rectangle, and needs to be called before stroke or fill .
  • stroke : Renders an outline of everything before it.
  • fill : Renders the whole shape as a solid color.
  • strokeStyle and fillStyle : Sets the outline and shape color. They are not functions like the others and need to be assigned a string.
  • strokeRect and fillRect : Same as stroke and fill but only for that item, works the same as rect .
  • clearRect(x-axis, y-axis, width, height) : Clears everything inside of a certain area. Very useful when we get into animations where we’re constantly rendering new elements and don’t want the old ones to stick around.

canvas.js

c.strokeStyle = 'white' c.fillStyle = 'blue' c.rect(100, 20, 150, 100) c.stroke() c.fill() c.fillStyle = 'red' c.fillRect(400, 500, 300, 250) // Uncomment to remove the first two blocks // c.clearRect(0, 0, canvas.width, canvas.height) c.fillStyle = 'green' c.fillRect(1500, 500, 300, 250) 

Lines

  • beginPath : Starts a new Line
  • stroke : Renders the line
  • moveTo(x-axis, y-axis) : Sets the starting point
  • lineTo(x-axis, y-axis) : Renders a line from the previous endpoint
  • lineWidth : Set the line’s thickness

And here are a few examples where we draw some lines:

// Just a basic line c.beginPath() c.moveTo(40, 250) c.lineTo(200, 500) c.strokeStyle = 'red' c.stroke() // Draw the letter M c.beginPath() c.moveTo(1500, 700) c.lineTo(1600, 450) c.lineTo(1700, 700) c.lineTo(1800, 450) c.lineTo(1900, 700) c.strokeStyle = 'blue' c.stroke() // Let's now draw a house c.lineWidth = 10 c.strokeStyle = 'red' c.fillStyle = 'red' // Walls c.strokeRect(800, 500, 300, 200) // Door c.fillRect(925, 600, 50, 100) // Roof c.beginPath() c.moveTo(700, 500) c.lineTo(1200, 500) c.lineTo(950, 300) c.lineTo(700, 500) c.stroke() 

Colin Wynn
the authorColin Wynn

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